Will the pixies lead you to saftey, or deeper into the dark forest?
A dark enchanted forest is a fantastic place to adventure in. As the GM you can let your imagination run wild, the stuff you put in there doesn’t even have to make sense, actually, it’s better if they don’t! As a player, you can expect to be surprised and you have to be cautious about everything. You never know if that beautiful flower is a valuable potion ingredient or a demonic being in disguise. The encounters in a dark enchanted forest will always surprise you. Ohh and one last thing, don’t trust the fairy queen, no matter how pretty she is!
D66 Encounters in a dark enchanted forest
D66 Roll | Encounter |
---|---|
11 | A disturbingly humanoid tree, its face twisted in eternal agony, beckons for assistance. |
12 | A swarm of bright, purple fireflies that cause hallucinations when they come into contact with the characters. |
13 | A pair of feuding pixies, who are trying to trick the characters into siding with one or the other. |
14 | A derelict cabin, with a cauldron still bubbling, and an open spellbook that triggers a random effect if read. |
15 | A brook with a beautiful nymph who asks riddles. Those who answer incorrectly are transformed into frogs. |
16 | A ghostly will-o'-the-wisp leads the way to a trap-filled treasure cache. |
21 | An illusion of a fearsome dragon appears. It's actually a projection from a mischievous fairy. |
22 | A giant, twisted tree stump that serves as a portal to the Shadowfell. |
23 | A group of friendly myconids who need help fighting off a blight infection. |
24 | A seemingly abandoned elven ruins, that comes alive with spectral defenders if disturbed. |
25 | A pool of clear water, in which a naiad resides. She can heal wounds, but only in exchange for memories. |
26 | A ring of giant mushrooms that act as trampolines, leading to higher platforms in the trees. |
31 | An eerie, ghostly orchestra playing in a grove, their spectral music casting enchantments on listeners. |
32 | A monstrous spider, weaving glowing threads of magic into her web. |
33 | An entangled forest labyrinth that reconfigures its path periodically, confusing any who dare enter. |
34 | A long-forgotten shrine of the old nature gods, defended by ethereal guardians. |
35 | A massive, snoring bear that guards a stash of magical honey. |
36 | A clearing filled with bioluminescent plants, hiding a group of camouflaged plant creatures. |
41 | A fey creature caught in a hunter's trap who begs for freedom. |
42 | A hidden moonwell, guarded by a stubborn and ancient treant. |
43 | A group of dryads having a moonlit dance. They invite characters to join, but they may never want to leave. |
44 | An eerie scarecrow, which animates into a formidable foe if its field is trespassed. |
45 | A trio of quicklings challenge the characters to a race. If they lose, they must forfeit a prized possession. |
46 | A crystal-clear pond that shows one's reflection as a monster. It may show an inner truth or just be a curse. |
51 | A fairy ring. If disturbed, it calls forth an angry swarm of pixies. |
52 | An old witch lives in a house of giant flowers. She is forgetful and believes one of the characters is her grandchild. |
53 | A group of sprites trying to coax a giant, disgruntled badger out of their home tree. |
54 | A single, enormous fruit hanging from a tree, which holds inside a potent magical effect when eaten. |
55 | An enchanted fog that lulls characters to sleep and leads them astray. |
56 | A giggling mound of leaves that turns out to be a camouflaged goblin. |
61 | A field of oversized thorny roses, their scent causing powerful emotions in those who inhale it. |
62 | A mysterious old crone, who offers to tell the characters' fortunes, which are strangely accurate. |
63 | A magical blizzard in the middle of the forest, filled with sentient, mischievous snowflakes. |
64 | A wandering gelatinous cube, which has accidentally ingested a precious artifact. |
65 | A tribe of blink dogs who may be persuaded to aid the characters if treated respectfully. |
66 | A large chasm, echoing with faint whispers. Those who listen too long may go mad. |