Every great campaign needs a cult, here are 46 000 of them!
What would a TTRPG campaign be without at least one cult? I can’t really imagine, it’s such a beloved staple of all fantasy worlds. In our post “D66 Villainous factions” I sort of make fun of the cult trope, but tropes are tropes for a reason, they work. So it’s only fair that we build a dedicated cult generator.
The table below lists 36 unique cult names, heraldry and goals, you can mix and match these as you please, but my experience is that relying on the dice helps with creativity. So just roll D66 once for each column and get one out of 46 000 possible combinations!
Once you’ve got a result, lean back and think of some cool details to expand it with. Two personal favorites are:
- The Crystal Seers are known for their unsettling forehead tattoos of an open eye, aiming to manipulate destiny towards an age of known fates and universal harmony.
- The Emerald Cabal, distinguished by their tomes adorned with large emeralds, is dedicated to gathering and safeguarding esoteric knowledge, zealously sealing it away in their secret vaults.
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D66 Cult names, heraldry and goals
D66 | Cult Name | Symbol/Heraldry | Goal |
---|---|---|---|
11 | The Azure Seekers | A single, open eye | Seek ancient wisdom |
12 | The Veiled Prophets | Twin moons | Protect a sacred relic |
13 | The Sanguine Circle | A pair of crossed swords | Establish a new world order |
14 | The Gilded Hand | A burning torch | Preserve the natural world |
15 | The Shadowed Stars | An unbroken chain | Unlock the secrets of the cosmos |
16 | The Whispering Leaves | A mountain peak | Overthrow a tyrannical regime |
21 | The Radiant Dawn | A radiant sun | Achieve immortality |
22 | The Midnight Watchers | A shrouded figure | Spread a forgotten faith |
23 | The Emerald Cabal | A blooming rose | Guard an ancient secret |
24 | The Celestial Order | A lightning bolt | Master the arcane arts |
25 | The Iron Covenant | A set of scales | Restore balance to the world |
26 | The Obsidian Eye | A crescent moon | Summon a deity |
31 | The Eternal Seekers | A ship navigating waves | Gain wealth and influence |
32 | The Howling Void | A griffon in flight | Forge a legendary weapon |
33 | The Silvered Thorn | A skull with a crown | Awaken a slumbering power |
34 | The Flame Keepers | A tree with deep roots | Explore uncharted lands |
35 | The Crystal Seers | An open book | Enact a prophecy |
36 | The Wandering Mists | A falling star | Create a utopian society |
41 | The Scarlet Brotherhood | A serpent entwined around a staff | Achieve godlike power |
42 | The Twilight Sentinels | A closed fist | Discover a lost civilization |
43 | The Chalice of Eternity | A key and lock | Bring about eternal peace |
44 | The Voidwalkers | A feather quill | Harness the elements |
45 | The Golden Seraphs | A set of interlocking gears | Open a portal to another world |
46 | The Labyrinthine Mind | A blazing sun | Rewrite history |
51 | The Frostborn Legion | A winged horse | Ascend to a higher plane |
52 | The Stoneheart Clan | A broken arrow | Guard esoteric knowledge |
53 | The Zephyr’s Whisper | A wolf’s head | Unleash an ancient curse |
54 | The Ocean’s Roar | A wave crashing against a cliff | Heal a great blight |
55 | The Boundless Horizon | A pair of clasped hands | Build a monument of power |
56 | The Infinite Tapestry | An emerald | Initiate the end times |
61 | The Nightfire Cult | A heart pierced by a dagger | Master death and rebirth |
62 | The Skyborn Alchemists | A crown of thorns | Control the seas and storms |
63 | The Tempest’s Eye | A lightning-struck tree | Bind a powerful spirit |
64 | The Dreamweavers | An hourglass with shifting sand | Manipulate destiny |
65 | The Pyre Ascendants | A phoenix rising from flames | Lead an uprising |
66 | The Architects of Silence | An eclipsed sun | Unravel the fabric of time |
Closing thoughts on this cult generator
No respectable game master would run a campaign without a cult! No but seriously, cults are great, and they don’t have to be super evil, they are actually more interesting if they are morally grey. A cult that seeks to end the world is simple, and can absolutely serve a purpose, but a cult that seeks to safeguard occult knowledge, and that will do anything to get their hands on it before anyone else is much more interesting and not necessarily evil.
Remember to think open ended when you prep your campaigns, it will always lead to more interesting and memorable sessions, and this cult generator will hopefully help you do that more easily.
Oh, and if you need a suitable name for the leader of a seemingly good but violent and cruel religious cult, be sure to check out our list of Cleric names, one of those should definitively fit!
If you like this cult generator, please check out our ultimate NPC generator and our guide to improvising as a DM.
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